______ ____________________ ________________ / __ \/ __ / __ / \ / __ / _ _ \ / /_/ / /_/ / / / / /\ \/ / / / // // / / __/ __ / / / / / / / / / / //_// / / /\ \/ / / / / / / /_/ / /_/ / / / / /__/ /__/__/ /__/__/ /__/_______/_______/__/ /__/ In Co-Operation With RESOLUTION Proudly Present SKIDZ FULL MANUAL Thanx To COSY For Supplying The Manual! LOADING INSTRUCTIONS Insert disk at workbench prompt - The game will load and run automatically. AIM OF THE GAME Youre local town is the scruffiest for miles around, and its about time it was cleaned up. Armed with nothing more than your trusty bike and skateboard, you set about collecting as much as possible as fast as possible. Unfortunately, the townsfolk dont share your enthusiasm, and although they wont try to stop you, they do tend to get in the way. Then theres the holes in the road, the kerbs, the cones, the ramps.....loads of obstacles stand between you and your goal, and theyre not doing you or your equipment any good. Theres money lying around just waiting to be collected thought, and performing stunts will also improve your bank balance. Collect enough, and itll give you the chance to visit the shop and upgrade your skateboard or bike, or to carry out essential repairs. You have just one life, and the game will end when you run out of energy. You will then be given the option to start a fresh game on the level you ended the game on with the same amount of money and energy as you began that level. There are six progressively difficult areas to be cleaned up, starting with the fairly straightforward street, and ending on the dangerous and difficult boardwalk. Prove that youre up to the challenge of these mean streets, and youll get the chance to really test your skill in the ultimate challenge, against two other ultra skillful opponents. Theres nothing to collect or do, just race to be the first to cross the finishing line. This race has the biggest rewards up for grabs, but the hazards and narrow mean track mean that its gonna require split second timing, ultra accurate jumps and spins, and loads of speed to finish top. Are you ready to prove youve got the gutz for SKIDZ???? BIKE/SKATEBOARD SELECTION You choose the bike or skateboard on the title screen at the beginning of each game, using left/right on the joystick. Each has different advantages - the bike is narrower and can move through areas that the skateboard is too wide for and uses less energy, but the skateboard is more manoeuverable and makes collecting objects much easier. Once loaded, the options screen will be displayed. Options are chosen by moving the joystick left or right to highlight your required choice, and pressing fire. Each of the six levels must be completed in order of difficulty, so the street level will be the only one available at first. In addition, the shop can be checked out, or you can practice the race sequence against one other opponent. JOYSTICK CONTROL We have included two methods of control and the J key is used to change from one to the other once the game has loaded. The default mode is the first. Control System One Pushing the FIRE BUTTON increases your speed by one point, and hold down the F.B will maintain that speed. So, to get a constant speed of three points, push the F.B three times, holding it down on the third. The player can turn in steps of 45 degrees by moving the joystick in the required direction. Moving the joystick in the opposite direction to the one that you are travelling in will cause the bike/skateboard to stop. Control System Two Moving the joystick in any direction increases your speed by one point in that direction, and holding it in that position keeps the speed at that value. Acceleration is achieved by continually tapping the joystick in a set direction. Releasing the joystick completely will decelerate the bike/skateboard slowly. Whilst moving it in the opposite direction to which you are travelling causes the bike/skateboard to brake rapidly. The player can turn in steps of 45 degrees by turning the joystick during normal motion. A 90 degree turn is possible by releasing the joystick and moving to a new position. Keyboard Controls M - Toggle music on/off J - Toggle between joystick modes one and two P - Pause SPACE BAR - Display status screen ENERGY Sixteen energy units are provided at the start of the game. One energy unit is lost when the player crashes, if he falls in the water, or if a cigarette is collected. Any energy left at the end of a level is carried over to the next. The entire game ends if the energy is reduced to zero. TIMER The timer value begins at 350 at the start of each level, and diminshes constantly during the game. Additional time bonuses of 300 are added whenever a stopwatch is collected. If the timer reaches zero on any level, the spirit will attack you, draining all your energy, giving you just a short time to find a stopwatch before you run out of energy. If a level is completed with time in hand, it will be converted to a points bonus. LITTER Paper, bottles and cans are collected during each level, and should be placed in the bins. Up to ten pieces can be collected at once, which are deposited in bins when the player touches or goes behind a bin. The total percentage of litter collected will be displayed each time litter is dropped into a dustbin, and a level cannot be completed until at least 75% has been put in the bins. Fifty points are awarded for each item of litter deposited. MONEY Money, in the form of one, five, ten and twenty dollar bills, as well as one dollar coins, can be collected from set positions on each level. Extra money will also appear after performing a succesful trick/spin. The money can be used in the shop before starting each level. HOPPING Small obstacles, can be hopped over by pressing the FIRE BUTTON when travelling at speed 4. Hopping also allows the player to move up onto the pavements without crashing into the kerb. The hop will last longer if a spin is performed at the same time, which makes it possible to hop over wide obstacles and gaps. TRICKS A spin can be performed by pressing the FIRE BUTTON and turning through 360 degrees before landing. If the player is facing a different direction on landing they will crash, otherwise money will appear which can then be collected. As you win money for the performance of tricks, the money dotted around the level will begin to disappear, saving you the trouble of going hunting for it. RAMPS Ramps can be jumped at speed 3 or 4 and will give 500 points each time. Tricks can also be performed by spinning around once or twice before landing. BONUSES Bonus items can be collected during each level, giving one energy unit as well as 50, 100 or 200 points depending on the bonus collected. Different types of bonuses are found on each level: Street - Fruit Park - Burgers, Chocolate Building Site - Tools Chinatown - Cakes, Ice-cream Canal - Fruit Boardwalk - Cakes, Ice-cream Hidden bonuses are dotted around the levels, giving you extra points, time or energy. TASKS There is a special task associated with each level. The task item must be collected and delivered to the correct destination further down the level. Bonus points are awarded on the successful completion of each level. The different items for each level are as follows :- Street - Parcel Park - Fish Food Building Site - Newspaper Chinatown - Chopsticks Canal - Tub of Maggots Boardwalk - Bucket and Spade Well leave you to discover their destinations. 10,000 points are awarded when each task has been completed. MUGGER A mugger appears on the each level, running down the screen. If the player touches a mugger, he crashes and loses all his money. DAMAGE If the player rides over glass, splinters, nails etc. damage is caused to the wheels of the bike or skateboard. The players top speed is then limited to speed 3 instead of 4. Wheels return to normal if a puncture outfit is collected from the level, or if the outfit or new wheels are purchased from the shop after finishing the level. Also, wheels gradually wear down from one level to the next, making acceleration slower each time. Maximum acceleration is restored when new wheels are purchased from the shop. SHOP The shop can be selected between levels, on the first selection screen. As you start the game with no cash it is not worth visiting the shop until you have completed one of the levels. When in the shop move the joystick LEFT or RIGHT to highlight the required item(s). The following items can be bought:- ITEM PRICE FUNCTION Wheels(bike) $50 Repairs Wheel Damage And Wear. Wheels(skateboard) $50 Repairs Wheel Damage And Wear. Helmet $90 Reduces Energy Loss For Crash. Brakes(bike) $30 Bike Slows Down Faster. Stopper(skateboard) $30 Skateboard Slows Down Faster. Water Bottle $20 Restores Four Energy Units. Medical Kit $50 Restores Twelve Energy Units. Pads $40 Reduces Energy Loss For Crash. Puncture Outfit(bike) $10 Repairs Wheel Damage. New items must be bought for each level as required. RACE The full race can only be selected after all the other levels have been successfully completed. The race is against two opponents, one slow and one fast. No bonuses, timer or energy loss function on the race level. As you cross the finishing line, a message will report your finishing position, and if you win the race you will be presented with a trophy at the end of the game. 100,000 points are awarded for finishing third, 200,000 for second and 300,000 for first. Full Manual Typed In By Zarch Of Random Manual Supplied By Cosy Of Magnetic Fields